Command & Conquer: Red Alert

Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second game to bear the "C&C" title, Red Alert is the prequel to the original Command & Conquer of 1995,[1][2][3][4] and takes place in the early history of the alternate universe of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland. It was initially available for PC (MS-DOS & Windows 95 versions included in one package), and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download for PSP. On August 31, 2008, EA officially rendered Command & Conquer: Red Alert freeware.[5]

Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions, which often required the player to defeat the enemy with various sets of circumstances before continuing. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command & Conquer RTS games since the original, except for Command and Conquer: Generals.

The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Like the 'rock-paper-scissors' balancing of modern games, Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied on outnumbering the opponent with more units of a certain kind.

The Soviets' vehicles tend to have more hit points and firepower than Allied vehicles, but are often slower moving and more expensive. The Soviets also have superior defensive capabilities against both ground attacks (Tesla Coils) and air attacks (Surface to Air Missiles). In online play and computer skirmish, they have access to two of the Allied side's infantry: the Rocket Trooper and Tanya, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet "tank rush" was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers.
In-game beta screenshot of a Soviet base on the PC version.

The Allies' forces are generally cheaper, faster to build and more agile. Their minelayers can destroy enemy armour and their infantry can survive longer with good use of their Medic unit. They are at a disadvantage on land, as the Allies' strongest tank is still weaker than the Soviets' starting tank, and has the same speed. The Allies have only one air unit compared to three Soviet units and their defences against a ground assault are much weaker. On the sea, the Allies possess an advantage in naval power thanks to the Cruiser, which has the longest-ranged and most powerful surface-to-surface attack in the game, and the Destroyer, which is capable of adeptly taking on any type of unit type in the game. The only offensive naval unit the Soviets have is the submarine, which cannot attack land-based targets or aircraft, so it is useless unless the opponent builds any sea units, and while it is normally invisible except when surfacing to attack, it can be detected by destroyers and gunboats. When heavily damaged it is not able to submerge. The Allies also possess several other tools, such as stealing enemy resources, hiding their own units and structures, or revealing the game map with satellite technology.

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